The real power of this card is in the big old chunk of text though, which reads, Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control. This basically means that if youve got one Dragon, you can deal one damage to something, two Dragons is two damage and so on
Apparently, the new hologrammed and foil cards have their own set of issues, with the hologram sticking out more than it would on a real Magic card and the foiling process being different than the original
Three is also a good casting cost for green creatures as it can be cast turn two off of Noble Hierarch or Birds of Paradise, providing a sixth-turn kill on its own while still packing enough punch to be effective in the late game
Finally, it's time for my foil Mudhole to shine
Its why playing against Lands decks that can throw out double digit lands by turn five can feel so hopeless if youre not built to play that way