Sorry, wrong
Including sacrifice mechanics is also a good way to make Saurons steal effect more potent
After all, Wrath of God and Counterspell were mainstays of core sets for much of this era
This series is going to be mostly talking about monster designs and flavour design
Lands In MTG, you generate Mana by using Lands - here are the five basic lands, each producing a different Mana colour: Plains - White Mana (supports mechanics revolving around order, justice, healing, and small, aggressive creatures) Island - Blue Mana (supports mechanics revolving around knowledge, trickery, control, and flying creatures) Swamp - Black Mana (supports mechanics revolving around ambition, death, sacrifice, and powerful, but often costly, spells) Mountain - Red Mana (supports mechanics revolving around freedom, chaos, speed, and direct damage) Forest - Green Mana (supports mechanics revolving around nature, growth, big creatures, and mana acceleration) Your starter deck will likely have one type of land or colour theme - like Red, Black, White, Green and Blue