Instead, were going to talk about one-drops that are very good in green decks in particular
Crimson Vow & Secret Lair: Stranger Things We're currently evaluating the power of different commanders: Grolnok, the Omnivore - Tier 2-3 (Grolnok has insane synergy with different cards like Hermit Druid, Intuition and Traumatize) Toxrill, the Corrosive - Tier 3-4 (looks like a very powerful commander, but 7 mana is a lot for a competetive commander) Eruth, Tormented Prophet - Tier 3-4 (Eruth can abuse weird draw spells like Goblin Lore to dig very deep and storm off, but these cards can also backfire, especially in cEDH) The Stranger Things commanders are super difficult to evaluate since they can just partner them with each other
Since the exact printings and card styles in players' decks are now more interchangeable, there is no longer any need for so many combinatorial states for the "pips" above the cards
Even if a player scrounged together just a few Lords, they should be able to get far more copies of Merfolk of the Pearl Trident
How do you recover when your opponent has two The Rack, two Mox Ruby, and a land on the board by turn two, and all you've got is one card in hand and one land