But like all the best Commander decks, its usually prudent to stay passive until your damage-multiplying equation is big enough to kill opponents in one swing
Usually they will only give you colorless mana, so that is why you dont want to run a lot of them
It costs four, is an enchantment, and it's a Propaganda/Ghostly Prison for each attacker, but this time they've got to pay mana equal to your domain count...so any deck from three colors on up should run this
Cards ListM 0154 OM1 Cosmic Spider-Man Flying, first strike, trample, lifelink, haste At the beginning of combat on your turn, other Spiders you control gain flying, first strike, trample, lifelink, and haste until end of turn
But the text says whenever you sacrifice a Food, you can search for a basic land and put it into play tapped, shuffling the Merchant back into your deck