SPIDER-MAN COMMANDER SET REVIEW: GREEN Most of the green cards are fairly replacement level, all told, and so the one that Im actually interested in even outside of Spider decks, where itll be almost an auto-include is Radioactive Spider

Absolute Virtue Adelbert Steiner Aerith Gainsborough Ambrosia Whiteheart Ashe, Princess of Dalmasca Bahamut, Warden of Light Beatrix, Loyal General Cecil, Redeemed Paladin Choco, Seeker of Paradise Cid, Timeless Artificer Cloud, Midgar Mercenary Cloud, Planet's Champion Crystallized Serah Dion, Bahamut's Dominant G'raha Tia Garnet, Princess of Alexandria Giott, King of the Dwarves Hope Estheim Hydaelyn, the Mothercrystal Joshua, Phoenix's Dominant Judge Magister Gabranth Lightning, Army of One Minwu, White Mage Noctis, Prince of Lucis Phoenix, Warden of Fire Rinoa Heartilly Rosa, Resolute White Mage Rufus Shinra Serah Farron Snow Villiers Squall, SeeD Mercenary Stiltzkin, Moogle Merchant The Wind Crystal Tidus, Blitzball Star Venat, Heart of Hydaelyn Yuna, Hope of Spira Zack Fair Zidane, Tantalus Thief

Dionus, Elvish Archdruid Dionus, Elvish Archdruid gives you elves pseudo-vigilance and an attacking buff, which is pretty good as a play you can make on a turn where you plan to make a big attack
(You may cast it from your graveyard for its escape cost this turn.) If a spell you're casting with escape has an additional cost of discarding cards or sacrificing permanents, you may exile cards discarded or sacrificed this way to pay that part of its escape cost
If Sandworm's last ability resolves but doesn't destroy the target land (probably because the land had indestructible), the target land's controller still gets to search for a basic land card