Notably, Hildibrands Adventure spell, Gentlemans Rise, triggers the decks Commander Yshtola, Nights Blessed, dealing two damage to all opponents while you gain two life
If you cast a spell from among the milled cards using another permission, Locke's effect doesn't apply
One of the comedic parts of the game having been around for so long now is that many of these quests are pointless if you keep playing the game, as only the latest expansions' Relic weapon is often worth having, and the quests are often grind-y, meaning the amount of labor you have to expend for them doesn't decrease as the game gets older
I've generally been more focused on exploring what's going on inside the format rather than maximizing my win rate, but I still find the games and the drafts challenging
they may exert and pay 3 Ink, then a Villain with the same name as them may be played there for free