Understanding these differences is crucial whether you're a collector, a competitive player, or someone looking to create custom cards with a personal touch
(at least, one of the first ones that was any good Sorry Elemental HEROs)
A lot of players are less interested in raw muscle or perfect efficiency and more interested in maximizing flavor or developing strange new strategies
The best ones to do that are artifacts, so any drafter can use them, but some colored ones look interesting as well: And to help with critical mass, there are some Changelings and clones that are commonly used anyway: Ideally, the effect I want to achieve is: - 1-2 decks per pod have minor tribal themes (say, RG Beatdown with Krenko, Mob Boss, Siege-Gang Commander and Goblin Warchief doing cute things) - In about 50% of the drafts, a dedicated tribal deck is drafted, running the generic tribe enablers (White weenie running mostly Soldiers with Adaptive Automaton, Harsh Mercy, Mutavaultand Obelisk of Urd) - Once in a blue moon, someone puts together Shriekmaw, Mulldrifter, Flickerwisp, some clones, changelings and the tribal cards and makes a crazy 4-color Elementals blink deck that's bad but loads of fun
And trust me, there are some limited cards that are so powerful theyre probably better than a good number of cards on the ban list