Witch Enchanter and Boggart Trawler are shockingly my fav of the cycle, but I think almost all of them are very playable
Yoni Skolnik, the early vision design lead for the set and an avid fan of FINAL FANTASY VI, noted that the game is divided into two acts and pitched the idea of focusing more on the World of Ruin in the second half
If you play a lot of constructed Commander, these decks arent any more complicated than player constructed decks, but theres a lot of triggered/activated abilities, +1/+1 counters, and various mechanics from all over Magic inside them
Dredges responses to this kind of defensive strategy are to either go wide or break through with a big Conflagrate or some other removal from the sideboard like Lightning Axe and Assassins Trophy
I am including them here because although we've only done them once, they were very popular and people have been asking for new commands ever since