Im aware that some of these cards have uses, but its much harder to make a list out of Modern than pre-Modern, so it cant be an entirely useless list
Cunning Maneuver: I like this combat trick because its an instant (which is perfect for Firebending), and because it has the potential to 2-for-1 your opponent (and a 1-for-1 is still pretty good if youre trading with something much bigger in combat)
It's a great creature for allowing players to attack early and often, and it can also be channeled for two mana to draw a card
Thematically, I love how the demon behind this magic keeps offering you more, and demanding more
Able to swiftly build up a board of beefy creatures, ping opponents with burn damage, or take to the skies and kill with a few good hits with a commander, this deck has all sorts of roads to victory