To me, its a good sign when I look through my players sideboards after a draft and see cards that could, if the draft had broken differently, have been exciting and powerful cards in different decks, rather than just the least powerful cards in the cube
Red Ramp: Rituals and Temporary Bursts Green has the greatest amount and variety of ramping cards, but red has its own cards that count as ramp, producing treasure tokens or red mana that disappears by the end of the phase
Graveyard Recursion: Dimir works well with the graveyard
Chart shows the price of Ash's Pikachu #SM108 at the end of each month going back as long as we have tracked the item.
It's really strong on your foe's upkeep after untapping, before drawing, on the only land of a certain color to lock them out of that color this turn, while drawing you a card