Gurmag Angler I dont know how we got here, but 5/5 is the power/toughness ratio to beat in Pauper
When you then sink tons of mana you can generate in most green archetypes into this for a creature with haste and a massive team boost, youve got a finisher that closes out the game stapled to a way to find every value or interaction creature you run
Creature - Druid Treefolk Color tag templates(None) Gemhide Sliver All Slivers have " : Add one mana of any color." Creature - Sliver Color tag templates(None) Graveborn Muse At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control
On its own, youll be able to activate this once -- and while thats not amazing, it is nice that it can do a thing without any other help, unlike some payoffs
Either way, you can use Lessons to set up an academic toolbox so you're prepared for a variety of situations