For seven mana, you can unleash a kind of mega-Overrun effect that scales up based on the Foods you have in play
+1/+1 every turn can make a difference more often than you might think, and the +2/+2 boost you can give to Toxic creatures really matters, as making them harder to block profitably comes with extra value +2/+2 can definitely win you some combats, but it isnt that efficient and doesnt have that much additional upside, and you need tricks to be flexible and powerful to counteract the downside of a 2-for-1 risk, and +2/+2 for 2 doesnt really get you there
Getting a spell to your hand when you play a creature with passable stats sounds really good, and there are enough expendable things around in this format for that to work out pretty well
2RG, Discard two cards at random: Meteor Storm deals 4 damage to target creature or player
Captured Sunlight Id only play Captured Sunlight in a dedicated lifegain deck, but it would be appropriate, good even