Also, as long as youre attacking, Inti, Seneschal of the Sun rummages to an impulse draw, puts a counter on a creature for combat and gives it (checks notes) trample
The ultimate wizard in terms of attack and defense
With haste you can get in a hit before the answer happens
Cards that ramp are varied and numerous, including: Cards that put extra lands into play, like Rampant Growth Cards that tap for mana, like Sol Ring or Birds of Paradise Cards that reduce costs, like Goblin Electromancer Cards that produce short-term bursts of mana, like Dark Ritual or Dockside Extortionist Ramp is an essential element of Commander deckbuilding
There are of course some fantastic ways to play this and have it be genuinely powerful, mostly involving graveyard synergy or I win combos