As Ive noted, making it so tokens cant block is a big downside, as that is usually the main thing 1/1s are doing in the mid-to-late game
Path, Plow, Bolt and Fatal Push are super efficient all round great removal cards and would take the top four slots, Dismember and Arc Trail probably takes the next two but after that it is all about the Pulses, Vindicates and Judgements
If you opened up a pack with Aboshan and Cephalid Looter, you'd likely draft Aboshan
Shadowspear helps ensure you have consistent access to lifegain and trample for your ring bearer, with the side benefit of letting you remove hexproof and indestructible from opposing threats, and can be searched up with Urzas Saga
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