The earliest print runs of that deck included Machamp cards that were both 1st Edition and Shadowless meaning they lack the drop shadow on the right side of the card frame
In most competitive builds, stronger and more flexible Trap options like Infinite Impermanence (hand activation, no setup), Solemn Strike (omni monster negate), or even archetypal support like Red Reign (powerful field banish in RDA decks) are significantly better, so this card is generally too situational and resource-intensive to see serious Where to buy *This site contains affiliate links for which we may be compensated Group by Price alert
If you're still stuck, I recorded a video where I chose a few nice cards and walked through the process for determining their value, starting the CGC submission process, and packaging them to be shipped
Counter Trap A Counter Trap is a Trap Card that can activate in response to another card effect
The best Shift target is probably Peter Pan - Never Landing but if you want to stick to Ruby cards, it would be the Peter Pan we just looked at, Peter Pan - Never Land Hero