But then, thinking better of it, I decided to go with a Normal that has Adaptability as an ability, giving them essentially 1 W and 1 I, BUT if they have a learnset of 3 Normal moves and 1 Dark, would work well against Ghost with the Dark, and the other 3 would essentially always be supereffective (given STAB)
(Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card." As long as enchanted creature is legendary, it gets +1/+1 and has ward
To add a bit of strategy, we added in the foil as a "peek" to help make those critical last decisions between victory and defeat
MTG Arena deck building guide: Tips to get you started To a first-time player, Magic: The Gathering Arena decks can be difficult to master
Graded Population Report: Anje Falkenrath #37 Visualize the distrbution of grades in the chart