I dont want to get into all of the high-level strategic stuff about who should be blinking, as thats way beyond the scope of this article, but I do have one last example that touches on times when you have to blink for tactical reasons
Decks that contain three or more colors and only have basic lands often struggle to find the right lands to cast their cards
Does it still count as group hug
they're perfect for building decks, playing Limited games with friends, and are tons of fun to open CHOCOBO BUNDLE CONTENTSTen 14-card Play Boosters, a 12-card Chocobo Booster, 1 alt-art Traditional Foil promo card, 1 of 24 Scene Cards, 32 Basic Lands (16 Traditional Foil, 16 regular), a special Click Wheel life counter, and a Chocobo Edition card box
But often the benefit of drawing a card and growing Korvold by +1/+1 more than outweighs the cost