Less happily, milling does not generally impact the game
The heroes have to collect the four crystals of fire, ice, wind, or whatever, and defeat the big bad

$1.49 Auron, Venerated Guardian (0130 - Extended Art) Final Fantasy Commander Decks Variants $0.59 Shelinda, Yevon Acolyte (0184 - Extended Art) Final Fantasy Commander Decks Variants $1.99 Sin, Unending Cataclysm (0185 - Extended Art) Final Fantasy Commander Decks Variants $0.49 Yuna's Whistle (0126 - Extended Art) Final Fantasy Commander Decks Variants $0.79 Gatta and Luzzu (0134 - Extended Art) Final Fantasy Commander Decks Variants $0.49 Yuna's Decision (0125 - Extended Art) Final Fantasy Commander Decks Variants $0.79 Krile Baldesion (0176 - Extended Art) Final Fantasy Commander Decks Variants $0.99 Protection Magic (0107 - Extended Art) Final Fantasy Commander Decks Variants $0.99 Lord Jyscal Guado (0137 - Extended Art) Final Fantasy Commander Decks Variants $1.49 Chocobo Knights (0102 - Extended Art) Final Fantasy Commander Decks Variants $0.99 Wakka, Devoted Guardian (0190 - Extended Art) Final Fantasy Commander Decks Variants $2.99 Rikku, Resourceful Guardian (0145 - Extended Art) Final Fantasy Commander Decks Variants 0 results found

Today, I want to look at the best cards from an old favorite, Invasion Block
A few categories are worth prioritizing regardless of which deck you choose: Ramp Commander games run on mana