Enchantments like Smile at Death (from Tarkir: Dragonstorm ) give your ETB creatures a second wind, while staples like Doubling Season double your output
Shriekmaw, Noxious Gearhulk, and Necron Deathmark are only a few of the 187 creatures mentioned here, and theyre all capable of building a board state while picking off opposing threats
Ill be highlighting a handful of new-to-Magic cards from each precon, ones that sparked my interest or have a chance of become new hit staples: Salvation Colossus: This white creature might not get there if you cant unearth it, but at face-value this artifact creature is close to an End-Raze Forerunners in white, and it triggers every combat
Truth be told that's longer than I want to play a Commander game for, as for the most part by that point I feel most decks have either fired or misfired, or we're in the late stage attrition grind and someone is just slowly beating other players down, or has some kind of soft-lock
Here's a hint: it's connected to one of the set's major themes