And bouncing has a lot of flexibility as a way to survive removal or blocks, adding a useful tempo element, reloading a creature with a powerful enters-the-battlefield trigger, dealing with auras and so much more
Card conditions are generally as follows, with better conditions being worth more money: DAMAGED : Severe border wear, corner wear, scratching, scuffing, folds, creases, tears or other severe damage HEAVILY PLAYED : Major amount of wear, including creasing, whitening and bends MODERATELY PLAYED : Little border wear, corner wear, scratching, scuffing, creases or whitening LIGHTLY PLAYED : Minor border wear, corner wear, scuffs or scratches
Thank you for reading, and go rewatch your favorite episode
Along with the cascade from The First Sliver, Homing Sliver gives slivers in its controllers' hand slivercycling 3, which lets its controller discard that card and search their library for another sliver and put it into their hand
Mythos of Snapdax Theres no reason you should cast Mythos of Snapdax without paying the black and red along with it