For the former, you can use Coastal Piracy to have tokens available for defence after each unblocked attack, any card drawn can be combined with Mystic Redaction, Sphinxs Tutelage or Psychic Corrosion, the Mystical Tutor and Solve the Equation help us find the right cards for any strategy, for example Time Warp, Pyromancers Goggles or Swarm Intelligence (matching the Commander)
Trample Flesh Burrower One generic, one green creature Insect 2/2 Common Deathtouch Whenever Flesh Burrower attacks, another target creature you control gains deathtouch until end of turn
Any card type you want, fully custom
Pumpkin Bombs is interesting, allowing you to discard two and draw three, one more card than were used to with these effects
Blitzwing, Cruel Tormentor / Blitzwing, Adaptive Assailant With Blitzwing, Cruel Tormentor, you punish players at the end step for the life they lost this turn