Anyway, they read, If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead. Its powerful, but its also on a Creature, which can make it a little too easy to remove if you ask us
Remember that creatures have summoning sickness when they first enter the battlefield, meaning they cant attack until next turn (unless they the haste ability), though they can defend against incoming attacks (more on this later)
Anytime any player sacrifices a nontoken creature, you get a 1/1 Insect creature token with flying
The drawback is youre giving them a 3/3 flier, but more often than not, youre going to be taking control of something far more powerful and crucial to their game plan
They're the cards you're most likely to toss in a drawer and ignore, but they can also have a huge impact, particularly in Limited games