Well, when it enters the battlefield, it's like a mini Craterhoof, granting +3/+3 and trample to your other creatures until the end of turn
Similarly, if an Equipment is tapped, its reconfigure abilities may still be activated and it may still become attached to creatures
As an additional cost to cast red permanent spells, you may pay 2 life
Booster Pack Content Details Set Boosters 1 Art Card 1 Retro Basic Land 1 Borderless Common or Uncommon 4 Common Cards 2 Nonlegnedary Uncommon Cards 1 Legendary Uncommon 1 Legendary Uncommon or Nonlegendary Mythic or Rare 2 Wildcards 1 Mythic or Rare Legendary Card 1 Mythic or Rare Nonlegendary Card 1 Traditional Foil Wildcard 1 Token or List Card Draft Boosters 11 Common Cards 3 Nonlegendary Uncommon Cards 2 Legendary Uncommon Cards 1 Mythic or Rare Legendary Card 1 Mythich or Rare Nonlegendary Card 1 Nonlegendary Card (33% for a Mythic or Rare Card, 66% for a Uncommon Card) 1 Traditional Foil Wildcard 1 Token Quick note about Draft Boosters: in every sixth booster, one of these common cards is replaced by the Prismatic Piper
These obviously play quite nicely with all the Equipment in the deck, but have applications beyond that too