But I ultimately think this card has a more fun design (even if a lot less complex) and makes for a wonderful starter-level card for newer players building their first stompy decks
These vary in strength in each set, but most decks need some removal spells to function well, and its rare that you will end up with a deck that has too much removal
Some of the yellow cards that highlight their typical effects include Pound from Kingdoms of Intrigue [OP-04] which allows the player to add one of the opponents Characters with a cost of 3 or less to the bottom of the opponents Life card and place it face-up, Charlotte Perospero from Pillars of Strength [OP-03] which has a Trigger effect that when activated, allows the card to be played after the player discards a card from the hand, and Thunder Bolt from the same set which enables the player to KO an opponents Character with a cost of 5 or less after trashing a card from the top of the players Life area
Part Water doesnt overcommit you to islandwalk, so you can easily pitch this card to a looting effect if your opponent has no islands
The pull rates were strong, the art was jaw-dropping, and the set felt like opening treasure chests