An old ability that initially debuted in Ice Age, cards with Cumulative Upkeep require their controllers to pay increasing upkeep costs every turn or sacrifice them
Discarding a cards isn't a big deal, especially for graveyard decks, and if an opponent has no cards in hand they can simply decide to discard and fail to, preventing you from getting any value out of it
We need the Anthem cards to make our Vampires big enough to be a threat, and we need free sacrifice outlets, like Viscera SeerViscera Seer and Bartolom del PresidioBartolom del Presidio, to kill the small Vamps so they become big Demons, whether our opponents block or not
Its a nice player that makes a variety of different cards and concepts work
Now that we've taken an in-depth look at Pokmon cards and the different groups of Trainer cards, let's examine the final type of in the Pokmon Trading Card Game: Energy cards