Mystery Booster Commander features eight cards with Rulebreaker abilities, and Wizards worked directly with the Commander Format Panel to design them
I love this, because it leaves you constantly considering the cards in your hand and which ones you might want to make do without, something that will endlessly shift with your situation
This is quite a fun and silly effect to play with as is, but it also provides an incredible bit of tech for those looking to avoid getting hit: whilst this card remains in play, there's only a single opponent in the game who even has the ability to attack us
Youre most likely drawing a card when it enters the battlefield, then drawing more for most of your creatures
It's a cheap card, and if you block with the tokens it gave you, then it has enough rampage that you can still smash over them and kill them all