If your opponent activates a card or effect, while this card is a Continuous Spell (except during the Damage Step): You can Special Summon this card, and if you do, for the rest of this turn, your opponent cannot target Level 5 or higher Illusion or Spellcaster monsters you control with card effects
Nevertheless, its always a good idea to check up on your missions to know the specific things you can do to score a few extra gems
We've been very wary of pushing the power level on extra-turns effects, which makes us hesitant to put them on rares that we want to be exciting
In fact, Im not sure exactly why this card is even on this list right now other than the fact its got some pretty cool artwork
If I adjust the 144 holos pulled in the videos to account for a sheet size of 110 (which remained the sheet size for holos well into the Nintendo era), I get an average of 3.7 for the final forms of the starters and 6.8 for the other holos